Showing posts with label Samnee. Show all posts
Showing posts with label Samnee. Show all posts

Monday, September 26, 2011

A Look at Comics History: Art in the Modern Age

Okay. Here we are. This subject is the first of two that started my desire to run through comics history as I' done in the last week. Before I dive into the meat of this, though, I feel it's important to preface what I say. As I've mentioned before, I want to stay positive on this blog. This all comes about through a love of art and comics, especially when they come together. Sometimes, though, we have to look at failings and identify just what went wrong so as to know how to avoid those problems in the future, for the good of the medium. This is going to get into some fairly negative things and strong criticism on the artistic end of things, and I feel that is necessary and important.

But, and this is a big one, any and all critiques are about the art, NOT the artists. I hate that I feel the need to state that, but it's vital and my years of art school taught me that all of us, myself included, can have trouble separating art from artist when it comes to criticism. Good people make bad art and bad people make good art. That's life, and I'm not here to judge people, only to talk about art.

This leads into one other important bit that many people, artists and non-artists alike, have trouble accepting: While art is subjective, all art contains objective elements that make them up. There are objective qualities with which we can judge all works of art, simple things like use of line, shape, and perspective, etc. Now, this does not discount someone from LIKING a piece of art or a style that fails on those levels. Everyone has a different taste, and that's perfectly fine. I'm not out to judge taste, and I want to make sure that is as understood as the last point.

On that note, I want to put in a bit of honesty to back up the point. Jack Kirby is the king of comic book art. American comics owe everything to him, both stylistically and in the way stories are told. Everything about how he handled the technical aspects of art are damn near perfect and he knew exactly how to lead the eye across the page without error...not to mention the man had one of the greatest imaginations ever. But, for years and years, I looked at early comic art, especially Kirby's, and could not understand why it was good. It looks blocky, formless, and just primitive to my younger, untrained eye. After a few years of college, both making art and studying the masters of history, and I came back to see Kirby's art was shockingly greater than I had ever dreamed. Before this, I couldn't understand how composition truly worked, why he deconstructed forms in the way he did, or why I should care about the art when compared to modern art that was, on the surface, prettier and flashier, but not nearly as effective 90% of the time. I've heard this same story from many other young guys that are interested in comics, and I think it goes to show how much deeper art can be beyond simply whether you like something or not. There are fundamental reasons why some art works better than others, and understanding those can really open a person's eyes.

So. Comic art. Before I can dive into modern art, I have to, yet again, hit a couple things to back it all up and give it some grounding. Though I briefly ran through the different era's of comics through the past century, I didn't really focus on art styles and how they changed too much, but it's important to understand that a great deal has happened to art in comics through the years. Styles have evolved and changed to the point that, today, we have a mix of wonderful retro styles that emulate the best of the Golden Age creators, crazy stylized art that looks like almost nothing else, hyper-realistic art that most people never imagine could be in comics, and, of course, everything in between. Comic are is shockingly diverse today, and everyone is the better for it. But some things have been left behind because they were bad or just not as effective. That's how a medium evolves.

Artistically, the Modern Age of Comics started out very similar to the Bronze Age. George Perez's art on Crisis on Infinite Earths wasn't altogether different than what had come before. This isn't to say it was bad, as the style is wonderfully effective at telling stories, but Perez's art is much more what could be classified as 'traditional' comic art. One of the biggest breaks from this style to something more unique was thanks to Frank Miller in the previously mentioned Batman: The Dark Knight Returns. Miller's art is heavy, filled with blacks and thick lines that help the mood of the book wonderfully. There's really nothing pretty about his work, with everything purely dark and hardened. It's exactly what the book needed. But Miller's style is very much his own, and though some have emulated him, it hasn't ever really caught on as a style.

Which leads right into a style that did catch on. As I talked about last time, the early 90s saw the rise of literal superstar artists: Jim Lee, Tod McFarlane, Rob Liefeld, Erik Larson, and Marc Silvestri are the ones I see as the main guys to look at for defining the art, and, interestingly enough, all were founding members of Image Comics. This is, of course, just a small list and I'm likely to only talk about the first three, but the interesting thing is that all of these artists shared many similarities in style.

In some ways, it's hard to define what exactly makes the art of the 90s so different. Usually, it's easy to identify the second it's seen, but describing a trend is harder to do, so apologies if this comes out as nonsense. On the whole, though, the art sharpened. Literally sharpened. Lines tended to all come to points, and everything was given a sharp feel, on the whole, from everything to how forms were put together to lines used to shade an object and give it depth. The art of the 90s is heavily focused on line, almost to the exclusion of all other elements. It has the effect of making all of the art much more aggressive, and this fit the tone of the stories of the time fairly well.

This isn't an inherently bad thing for art, but it is distinct. I grew up on Jim Lee art, and though my tastes have shifted, his X-Men will always be my X-Men when I first think of them. While that's definitely nostalgia talking, to a point, I do think that Jim Lee is one of the best and defining artists comics has ever had. To me, this image here is the quintessential Jim Lee for me, and I expect many, many others. You can see the heavy, distinct use of line here without having to look hard. But this heavy focus on line starts to break down when it comes to the construction of form. It's a pretty heavy trait of 90s art that the men are huge and muscled while the women have tiny, tiny waists and giant chests, and most of that can be seen here, though not to an insane degree. The real problem here that really sticks out at me and is a pretty serious trouble in comics these days, still, is the way the women pose. None of that, save for maybe Storm's flying forward, looks at all comfortable or natural. There's a feel of posing for the reader, and that's a trouble comics still struggle with greatly, especially with regards to female characters.

In many ways, Todd McFarlane's art of the time is similar and there isn't too much different to be said. Instead, I really want to use his art to focus on another thing that became a big deal in the comic art of the time. The extreme use of line had a habit of just getting out of hand. Lines are just everywhere, and in some ways it feels like an indecipherable mess. There are many images where I feel bad for the colorists trying to determine what is what, as the glut of lines just leads to confusion. What's odd is that this became a way to tell if an artist was 'good'. For some reason, the idea seemed to be that, the more lines one used, the more detailed and stronger an artist was. The idea of implied line was lost and any subtlety was gone in an instant. The real beauty of much of the older comic art, especially Jack Kirby's, is subtlety and expert use of line...and where not to use line. The art of simplicity just disappeared entirely with the superstars of the 90s, and this harmed the medium greatly.

So now we get to a name I expect many reading this that know comics have been waiting for: Rob Liefeld. He is equally reviled and adored in comics today, and there are enough people out there tastelessly bashing the guy for his art. I'm not here to do that. And no, I'm not a fan of Liefeld's art, but that doesn't require me to come across as a complete asshole in the hopes of getting hits here. It is actually possible to discuss art one doesn't like in calm, intelligent terms without being a complete jerk, and that's my goal. So...

Liefeld's art essentially takes the stereotypes of how we seen 90s art, huge men and tiny women, etc, and expands on them ten fold. One can go on an on about those subjects, and others already have and, if you want to read them, you can find them pretty easily with a google search. All the points that I could really make about his art I've made in my generalizations already, just that he really took them in his art and pushed them further. So why not take a different direction and look at WHY these seemed to work, when on almost any artistic level, they're just bad?

I think it works and sold for some simple reasons that I hit on last post. In the 90s, comics became all about flash and no substance. It was all about ultra-violence, blood, guts, swords, big guns, and insane plots that really were just excuses to have cool, dramatic splash pages. Liefeld's art is all of this. The quality of the line work, the way the shapes just fail to actually look like what they should, and the problems with perspective that are there didn't actually matter to the readers of the time because Liefeld's art had what they wanted more: Violence, action, and guns. What does it matter if a figure doesn't have feet if, right there on the page, a guy's head is being chopped off? But that's the real problem. Art takes work, even comic art, and somehow, the industry was caught in a phase where the quality really stopped mattering and the content, as ridiculous as it was, really dominated. As much as some people look to the comics of the Golden Age and Silver Age as 'bad art', this is untrue and an uninformed opinion, whereas the art of the 90s really, as a whole, did active harm to the industry and the medium while really holding no value of its own.

Essentially, I think Liefeld's art tends to epitomize what went wrong with comics in the 90s, though it wasn't WHY things went wrong. That confluence of troubles I've already talked about, and the art is only a single part of that. To blame all of it on Liefeld or any artist in particular is stupid, when the companies themselves were happily releasing these books, speculators were eating them up, and so were fans...creating even more demand until it all just tanked and nearly destroyed everything. The fault is on everyone, but that doesn't mean we can't learn, and I think the medium has.

In all honesty, I think it's pretty clear that I'm not a fan of the 90s and comics. This was my first introduction to the medium and I didn't stay for long thanks to the art, and looking back I find that, unlike with other eras, I still don't find much with any merit. I could a great deal more negative than I have been, and maybe even more positive, but the former leads to coming across like a jerk and the latter would mostly be untrue. I've tried to at least be as objective as possible here, and if that makes it feel like I've just skipped over large topics to hit on here, well...I do apologize but it's likely I can't say much without devolving into angry ranting and...well, the internet has enough of that.

As I've said, if you look at comic art now, there is a diversity of styles that is unequaled in the past. It's almost as if all the years were building up to a huge artistic and sales crash in the 90s, just so we could come out of it, as a medium, wanting something more. Today, guys like Jim Lee and Rob Liefeld are still working, and that's great because they have fans that want exactly what they do. But the world of comic art is no longer dominated by just one style. Now there are men and women like Chris Samnee, Skottie Young, Amanda Conner, Marcos Martin, Sara Pichelli, Emma Rios, John Romita Jr., David Aja, Francis Manapul, and countless others out there creating art, all in a variety of styles that cover so many angles that there really is an art style for everyone.

So maybe we needed the insanity of art in the 90s. Maybe that homogenization of sharp, odd art that didn't really succeed at anything beyond being flashy and in-one's-face was the kind of wake-up call to artists and readers that diversity is good. So hey, maybe the 90s weren't all that bad.

Not that I suggest you go read Spider-Man's Clone Saga. Whew, that's still a mess.

Wednesday, August 10, 2011

Comic Artists You Should Know: Chris Samnee

Okay, here we go. Back from a little time away from this blog and through most of those early posts that I felt were necessary before really diving into the meat of what I want to do here. Its time to talk about a specific artist in the comic world. As with most things I tend to hit on, the goal is to show that comics are more than many people seem to think and that they deserve a great deal more attention in all aspects, but especially in the art world.

Normally, this is the point where you go straight to the king of comics, Jack Kirby. He's the man to really influence everything that's come since in a way that no one else has. There's a long list of other huge names in the comic world when it comes to art (Steranko, Ditko, Romita, Moebius, Perez, just to name a few), but I want to hit on someone newer to start this off. Those guys have been covered in a ton of places by smarter people than I, and while I'll likely get to them at some point, I'd like to try some names that are even less likely to be known to people that care about art.

So we begin with Chris Samnee, a relatively new talent in the industry. Very relatively, as he's been working for quite a few years now, but the comic world is full of "Hot New Artist!"s that have been working for years and years and only suddenly received the attention they deserve. He's done work for most of the major companies, Marvel, DC, Dark Horse, Vertigo, and Oni Press, just to name a few. But he really caught the attention of readers with 2010's Thor: The Mighty Avenger, written by Roger Langridge.

Above is one of Samnee's covers for Thor: The Mighty Avenger (and as usual, make sure to click on the image to see it larger), and it is pretty much a perfect example of his work. He pencils and inks himself, and the truly noticeable part of that is Samnee's masterful use of blacks and negative space. He is one of the few artists currently working in comics to so strongly use blacks in an effective way, and is able to use it to imply linework that isn't even there. While, of course, implied line is one of those basics of art that is taught in pretty much any Drawing I class worth its salt, the use of it is rarely as effective in actual practice in modern comics anywhere but with Samnee's work.

And then there are the more obvious qualities to his art: Strong motion and pitch-perfect emotions. No one ever stands around looking boring in a Samnee-drawn comic, and he has a way of drawing a 'talking heads' scene that can be as exciting as a fight. Emotion is captured and exaggerated in just the right ways to say everything that is needed.

On top of all of this is Samnee's style. Many would call it "cartoony", which does the work a great disservice. His art harkens back to Silver Age comics, a style that many that don't read comics (and many that do, admittedly), see as childish, weak, and simple. This is, of course, not the case at all. The admittedly more simple styles of early comic books and comic strips should never be so quickly dismissed, as Samnee's modern take on the same clean, simple style easily shows.

Above is a piece that Samnee did for Comic Twart, Superman: The Movie in six panels. Its simple, and nails the entirety of the film in such a short space. While not the best example of showing how he can lay out a single page to tell a story, as this jumps large amounts of time, I think it DOES show a strength in storytelling nonetheless. There is much to be said about capturing a full length movie in six simple panels, and Samnee nails them in more ways than just reproducing what is seen in the film. Angle, expressions, use of black, and the choice of key moments is what pulls it together and really shows a grasp of storytelling that most of us can only hope for. Not to mention that he made sure to keep "Otisburg" on Luthor's map, which is just wonderful and fun if you know the movie.

Its hard for me to say much more about his work without devolving into repeating myself. I could go on and on in circles about the use of blacks and negative space and just how well Samnee can tell a story or draw a simple pin up that can put a smile on anyone's face. So its likely best I wrap this post up, but I have a couple more things to mention before I finally hit the 'publish post' button staring at me right now.

First, is a bit more expanding on just WHY I picked Chris Samnee as the first artist to talk about. There's more to it than just not wanting to pick the traditional guys to talk about when trying to explain to other artists (or anyone, for that matter) just why comic art matters and is more than second-rate crap as many in the world (art world and just the world) tend to see it. A larger reason is that I look at Samnee's art and I'm blown away. I look at what he does and how well he does it, and I want to be able to do that. His art inspires me in a way that few others ever have. I'd like to think that one day, after my wife and I have both spent years fighting together to make comics of our own, that I can be half as good as Samnee. I'd like to think that if his art can have such a strong affect on me, maybe one of the few people that read this can have a similar experience. Because, as I've said in every single post and will likely keep saying until I'm physically restrained from doing so, comics matter and they are legitimate art. And Chris Samnee is a prime example of why, and he's working right now.

So with that in mind, here's a tiny sampling of where to find his work and just what's out there that Chris Samnee has worked on. I highly suggest checking out his website, www.chrissamnee.com, where he constantly posts amazing pin ups such as the Cyclops and Daredevil shown above. Of course, the best way to get more of his work is in the comics, and the full run of Thor: The Mighty Avenger is out right now in two digest-sized trades, along with Serenity: A Shepherd's Tale with Joss and Zack Whedon. Currently drawing the monthly title for Marvel, Captain America and Bucky, written by Ed Brubaker.